Kirby superstar ultra free download




















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In Milky Way Wishes, the pinkish hero has to build up points to clear stages and finally restore peace to Dream World. These six games mark Kirby's first stab at the side-scroller genre for Nintendo's aging Bit system. However, they represent an extremely fresh attempt, because Kirby Super Star has been endowed with powers and abilities far beyond those of his past 8-Bit incarnations. Kirby can still perform his trademark move-inhaling bad guys-but now he can swallow enemies and absorb their powers.

There are as many powers in Super Star as there are enemies to eat. Depending on what Kirby swallows, he can use laser vision, swing a sword, shoot fire balls, blare out enemy-splitting screams, hurl umbrellas and wield a vast number of other powers.

But Kirby's new abilities go way beyond what his digestive system can provide. If you're tired of stuffing Kirby's iron stomach with enemies, he can spit them back out and make them his helpers.

These butt-kicking slaves will stick by Kirby to the end, bashing any creatures that threaten his life.

However, the helpers don't have to be mindless pawns of the computer; a second player can join in and control the regurgitated enemies, turning Super Star into one of the few simultaneous two-player Mario-type games. Besides Super Star's five side-scrolling games, three mini-games-Gourmet Race, Megaton Punch and Samurai Kirby-are on tap to add to the title's lasting power. In Gourmet Race,. Kirby cruises through three obstacle courses, racing against King Dedede while filling up on food.

Megaton Punch, a game of careful timing, has Kirby and numerous opponents seeing who can knock the biggest whole in the ground. Samurai Kirby pits the hero in one-on-one duels against the game's Bosses. Whoever has the quickest draw wins. However, these bonus games are just the icing on Super Star's cake. The title's other games, its huge selection of powers and its two-player capabilities will keep players busy for weeks and proud that they still own a Super NES.

Super Star's three minigames--especially Megaton Punch and Samurai Kirby-test your timing and dexterity more than your adventuring skills. Megaton Punch is set up like the bonus round in Mortal Kombat. You have to pound on the Punch button three times--at specific intervals--to pull off a planetsplitting punch. First, slap the button when the red power meter is full.

Then hit the button again when the two aiming crosshairs connect. Finally, slap the button a third time when the swinging pendulum is vertical. Time your taps right and you'll always out punch your opponent. Samurai Kirby is much simpler. Just make sure to wait until the signal is given to draw your weapon. Whip it out too soon and you lose. But if you pull it too late after the signal, you're dead meat.

One year later the game was officially released in Europe. The game was a classic bit platforming video release in which the main character, Kirby, can move left, right, up and down on a 3D plane. He must avoid touching environmental hazards and enemies with their own set of attacks. Kirby has a health meter and when his life reaches the minimum level, he returns to the latest save point. This happens until Kirby loses all his lives, in which case the game ends and the player has to start all over again.

The game allows Kirby to copy the abilities of his enemies and then perform a wider range of attacks thanks to these abilities. According to the ability he is using, he turns in different colors.



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