If this happens and the player is able to free the ship by shooting its captor during a bombing run, then the captured ship will join the player's ship at the bottom of the screen, which will double the player's firepower. If a ship is captured when the player has no more reserve ships then the game ends. There are also bonus rounds where none of the aliens shoot and a bonus is awarded for how many aliens are destroyed during those rounds.
The player controls a "micro police" mouse that must confiscate a bunch of stolen property from a gang of cats. The mouse can access various platforms by jumping on trampolines in order to scoop up the merchandise. Colliding with any of the cats will result in the player losing a life although the mouse can pass through the cats unharmed while in mid-air , along with falling too far or falling through the floor when a trampoline breaks.
Extra lives are awarded at 20, and 70, points. The mouse can deploy doors to stun the cats by opening them if the cats are right behind it, along with microwaves which will release a wave that will carry the cats off the screen, though the cats will reappear after several seconds.
In later rounds, bells can be dropped on cats to stun them and sections of floors will disappear so the cats can fall through them to the floors below, although those can trap the mouse as well. There are bonus waves after every several levels where the player tries to pop as many balloons as possible before the timer runs out. There are no cats pursuing the mouse during these levels. Pac-Man must eat all dots in a maze in order to make it to the next level.
Four monsters chase her; being caught by one will cost the player a life and the game is over when all lives are lost. However, Ms. Pac-Man can turn the tables on the monsters by eating an energizer, which she will then be able to eat the monsters for a few seconds. An extra life is awarded at 10, points. Each maze has one or two tunnels as mazes change every three screens that Ms. Pac-Man can use to escape from the monsters who will hesitate if they enter the tunnel. Also, a bonus prize will appear twice during a level and is worth big points, which enters and exits the maze through a tunnel.
The player controls a car that must make its way through a big scrolling maze to collect all the flags in the level to advance to the next one.
A special flag marked with an 'S' will cause all flags that are collected after it to be worth twice as many points, and the lucky flag marked with an 'L' gives a bonus for remaining fuel, along with a fuel bonus is granted at the end of each completed level.
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See all condition definitions opens in a new window or tab. Custom Bundle:. Character Family:. Modified Item:. Handheld Electronic Game. Game Title:. Play TV. Recommended Age Range:. About this product. Since it's shaped like Pac-Man himself, you can display this system as a recognizable and an interesting conversation piece when you're not playing "Bosconian" or "Dig Dug.
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