Scary vision test game




















After all, having a weapon with which you can repel and kill the monsters inspires a sense of safety — or at least confirms that you have a fighting chance to survive to the end of the game. Fatal Frame II takes a different and brilliant approach to confrontation and video game combat.

The game arms you with a special camera that is able to ward off spirits. However, the camera is only really effective if you are willing to get uncomfortably close to the spirits and wait for your camera to indicate that you are going to get an optimal shot.

The original Fatal Frame is also quite good, but the level and character design of Crimson Butterfly puts it over the top. The best horror games are the ones that take full advantage of the unique abilities of the video game medium.

So far as that goes, few do it better than Eternal Darkness. As your protagonist loses their sanity through various in-game mechanics, the world around them is altered in fascinating ways. Statue heads follow them around, you can noises everywhere, the room shakes, the walls bleed…madness has really been depicted this effectively in a game since. However, the best moments come when the game makes players believe that all of their saves have been deleted or that their GameCube somehow shut itself off.

What makes Manhunt truly horrifying is how it makes you feel when you play it. While you can simply kill the foes in your way or sometimes avoid them entirely , the game entices you to commit increasingly brutal murders in order to get the best rewards. The slimy praises from the director of this interactive snuff film, the uncomfortable visuals of the kill itself, and that disturbing feeling of accomplishment you get from pulling off a truly brutal kill stay with you long after the traditional scares of other games have faded away.

We once called Manhunt a true grindhouse game. Well, much like the grindhouse films of old, Manhunt will challenge your perception of what constitutes entertainment. The original Resident Evil is a brilliant game.

It forever changed our expectations of the video game horror genre and set a standard that is still used to measure horror games to this day. However, the original Resident Evil pales in comparison to the greatness of its very own remake. This truly is the gold standard of video game remakes. It was more often about the dark pleasure of finding out who is going to get it next and how they are going to die. Until Dawn takes that thrill and mixes it with the interactivity you can only find in video games.

Do not touch the walls, though — if you do, you will have to restart from the very beginning! The second version is similar to that of the previous version. In this version; however, you must roll the ball through the maze to complete each level without touching the sides of the maze. There are five levels in the game. The game offers some great music to play to as well, so be sure to put your headphones on and turn up the volume while you are playing!

You can also play this game on your smartphone. You can find an app for Android as well as for iPhone. The 3rd game features a cute, cuddly little mouse that is trapped in a maze and needs to reach the end to get his much-deserved slice of cheese. The game offers five different levels, each becoming increasingly difficult.

Can you help our furry little friend get through the mazes and reach the cheese at the end? This game is also available for iPhone and for Android. If you are looking for a great scary maze that will scare the socks off your feet, then look no further! This amazing game offers five levels, each more difficult than the last. Guide the blue dot through the maze without touching the sides.

If you touch the sides, you will have to start at the very beginning! Do you think you have what it takes? This game features new, difficult mazes for you to guide the ball through. There are five levels to this horrifying scary maze— each more difficult than the previous. Adam And Eve: Zombies. Scary Witch Typing. Zombie Grave. Record Tripping.

Cool Wireframe Maze: Episode 1. Halloween Scary Puzzle. Maze Race. Maze Cartoon Labyrinth. Nightmares The Adventures 2: Scary Game. Skulls II. Timore: Scary Game. Deep Sleep: Scary Game. Masha Collecting Butterflies. Tic Scary Toe. Homer Simpson Saw Game. Halloween Trick Or Treat. Race Maze.

Cellar Door. Lord Of War. The Pyramid Maze. It will sit on your hard-drive like a gangrenous limb, in need of amputation. If this sounds like a criticism, it isn't. Beyond the dirty, putrefied atmosphere, Pathologic 2 is weird and theatrical, frequently breaking the fourth wall and questioning your role as the player.

You have 12 days to save a town afflicted by disease, paranoia, mob justice, and paranormal happenings. That ticking clock isn't just for show—events unfold in real-time and you have to make difficult decisions about what you want to do and who you want to save.

It's exhausting, yes. It's gruelling, yes. But it's also unique and unforgettable. Not content with resting on Shinji Mikami's reputation—he's the man responsible for the best Resident Evil games, as well as God Hand and Vanquish—The Evil Within 2 swaps the purer survival horror of the first game with a more open world full of grotesque and at times stomach-churning sights.

This is a psychological horror that aims to find terror away from pure jump scares. It's intense, often thrilling and definitely ambitious. Of course, if you want the more traditional approach, the first The Evil Within is also worth checking out. Lovecraft's Cthulhu mythos should be a ripe playground for gaming scares. It rarely works out like that; the fiction often put to use in ways that fail to convey the sheer magnitude of its ancient and maddening horror.

Despite the bugs and the clunkiness, Call of Cthulhu: Dark Corners of the Earth is a first-person survival horror that both stays true to its source, and provides a multitude of ideas through its many and varied levels. You'll go from escaping an assassination, to being hunted by cultists, to fighting off Shoggoths and Deep Ones. Every minute, roughly fifty billion jump-scare-laden horror games are added to itch.

Built on the shambling bones of the Half-Life 1 engine, Cry of Fear is at times an FPS, at other times a survival horror and puzzle game, and at all times a cinematically minded experience clearly inspired by the game it's built upon.

Many of the best horrors combine genres like this, from Dead Space to FEAR, so it's great to have another horror game that understands the value of variety. FEAR is a better shooter than a horror game, but is worthy of note for referencing Asian cinema with its creepy villain, Alma, a little girl who can rip people apart with her thoughts. FEAR also exploited the first person perspective to create jump-scares, using ladders and narrow corridors to funnel the player's view through a rollercoaster of linear frights.

You catch glimpses of Alma in the corner of a room as lightbulbs shatter, you'll suddenly see her feet at the top of a ladder as you descend, and there's a gratuitous corridor of blood, because The Shining deserves a nod every now and then.



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